Comments (3)
I tried to convert this shader but It's hard to convert and have many errors
this shader have many calculation and even you convert it isn't good for using in game engine.
you can make optimal version of this effect inside unity if you want.
Just use trail Renderer
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Noted with many thanks.
Thanks for replying.
from shaderman.
Noted with many thanks.
Thanks for replying.
You're welcome
I found the Matrix Rain Tutorial for you
from shaderman.
Related Issues (20)
- I want run this shader in Unity2019.3, but unfortunately it doesnot work. HOT 1
- Shader doesnt convert HOT 1
- Not work HOT 1
- No workee in Unity 2020.1.10f1 HOT 3
- Direct2D Support
- Shader doesnt convert HOT 1
- Hello,MyShader conver was wrong HOT 5
- Type mismatch on line (d3d11) HOT 1
- Syntax error unexpected end of file at line (on d3d11) HOT 1
- Tools menu not showing in 2019.4 HOT 1
- Broken Converter HOT 1
- Julia - Quaternion not converting
- Should update the main page/readMe to say that the "shaderman" menu item is in Unity's /windows/ menu, NOT in a "tools" menu.
- Shader not compiling in 2020.3.x
- Always an error no matter what (Token and TOK and more
- Every single shader broken in unity 2018.4.20.f1 HOT 1
- "mod()" conversion from Shadertoy to Unity is inaccurate.
- Generated shader is gibberish
- only work with a couple of shader
- There is a problem about converting mod to fmod
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