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Josh Dowell's Projects

bspguy icon bspguy

Tool for modifying Sven Co-op maps without decompiling

guslife icon guslife

Gus, y'know, him. My dumping ground for random edits to HL's game code.

imgui_colorcodes icon imgui_colorcodes

This is a fork of ImGui with support for Quake 3 style color codes. It achieves this by modifying the low level draw functions.

jaffaquake2 icon jaffaquake2

A sourceport of Quake 2 that focuses on breaking changes and crazy experiments.

joltphysics icon joltphysics

A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.

pakextract icon pakextract

Extractor for Quake, Quake 2, Half-Life and SiN pak files.

q2rtx icon q2rtx

NVIDIA’s implementation of RTX ray-tracing in Quake II

quake2game icon quake2game

A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.

sdl-tweaked icon sdl-tweaked

This is my fork of SDL that might accrue small changes over time

slartquake2 icon slartquake2

My own sourceport of Quake 2, based on the original 2001 v3.21 source release. Features 64-bit support, increased limits and resolution sizes. Other than that, purely vanilla.

vphysics-jolt icon vphysics-jolt

Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

wally icon wally

A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.

worldspawn icon worldspawn

WorldSpawn is our level-editor for id Tech projects using Nuclide.

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