Comments (1)
This is actually because I had the ydr named something different from the original, so Codewalker was not using the texture dictionary. The weird yellow colors is due to issue #96 which has been resolved in my PR.
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Related Issues (20)
- Blender crashes when "copy to selected" LOD Level HOT 1
- import error HOT 1
- Some unsupported f-curve data paths are not ignored and throw errors HOT 1
- Strange behavior HOT 6
- ped problems (Model hollowing)
- Broken YDD while exporting any type of head_r HOT 1
- Addon High Ram usuage HOT 1
- Textures not rendering correctly HOT 3
- cant export ydr to codewalker xml? HOT 1
- Error importing ydr HOT 1
- Error importing vanilla ytyp, special attribute missing from enum
- error importing ytyp, timecyclemodifier percentage value expects Int but isnt always
- wheels not visible after export HOT 4
- no Sollumz materials! Aborting... HOT 1
- Problem importing a .YDR.XML file into blender HOT 1
- i can't export animation [sollumz dev-anim-mover] HOT 2
- Error when trying to install addon Sollums HOT 2
- Separate extensions for archetypes and entities
- Error while installing add-on HOT 3
- Adding new texture leads to error with UV Map HOT 1
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