Comments (7)
what did you mean no imgui view? if imgui not showing probably there are issues in hook I can't help too much, since Im no longer have the game
from tower-of-fantasy.
game version 2.0 no longer runs dxd11 so maybe is problem
I am trying to join the dxd12 renderer
the is log
LogZeusBuild: Cleaning working directory: C:/Users/s10022306/AppData/Local/Temp/ZeusBuildPluginDir/ LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter LogD3D12RHI: Aftermath initialized LogDXGIBridge: calling DXGIBridge::CreateDXGIFactory through FDXGIDefaultFunctions LogDXGIBridge: DXGIBridge::FDXGIDefaultFunctions::CreateDXGIFactory LogD3D12Bridge: calling D3D12Bridge::D3D12CreateDevice via FD3D12DefaultFunctions LogD3D12Bridge: D3D12Bridge::FD3D12DefaultFunctions::D3D12CreateDevice LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1060 (Max supported Feature Level 12_1) LogD3D12RHI: Adapter has 6052MB of dedicated video memory, 0MB of dedicated system memory, and 8117MB of shared system memory, 1 output[s] LogD3D12Bridge: calling D3D12Bridge::D3D12CreateDevice via FD3D12DefaultFunctions LogD3D12Bridge: D3D12Bridge::FD3D12DefaultFunctions::D3D12CreateDevice LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics 630 (Max supported Feature Level 12_1) LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8117MB of shared system memory, 0 output[s] LogD3D12Bridge: calling D3D12Bridge::D3D12CreateDevice via FD3D12DefaultFunctions LogD3D12Bridge: D3D12Bridge::FD3D12DefaultFunctions::D3D12CreateDevice LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1) LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8117MB of shared system memory, 0 output[s] LogD3D12RHI: Chosen D3D12 Adapter Id = 0 LogDLSSNGXVulkanRHIPreInit: GetSelectedDynamicRHIModuleName = D3D12RHI LogDLSSNGXVulkanRHIPreInit: VulkanRHI is not the active DynamicRHI; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave LogInit: Using libcurl 7.55.1-DEV
from tower-of-fantasy.
hi i have some question
class ULevel : public UObject
{
public:
char pad_0000[0x98];
TArray<AActor*> m_actor; //0x98
};
m_actor <<--- how can find m_actor offset in dump.host i want to update esp , esp in 2.0 not work
thank ans
from tower-of-fantasy.
Idk how to find it in dump.host, but you can look at cheat engine or ReClass in UWorld->ULevel
from tower-of-fantasy.
Idk how to find it in dump.host, but you can look at cheat engine or ReClass in UWorld->ULevel
sorry i don't understand what you mean i mean +98 how this offset is obtained uworld->[140]levels->[98]m_actor
https://i.imgur.com/RJMWJPt.png
from tower-of-fantasy.
i dont knwo how to find m_actor(offset)
from tower-of-fantasy.
fixed thank
from tower-of-fantasy.
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from tower-of-fantasy.