Dr Luke Thompson's Projects
A flexible framework for batch-processing assets in Unity
Simple per-poly vertex painter for Unity
Unity project for Ludum Dare 32 game jam.
Ludum Dare 47 Compo Entry: Welcome To MILTON KEYNES
Post Processing Stack
Fast, powerful, GC-friendly C# signals/events for Unity.
Unity C# reference source code
Modular utilities for shader stripping to drastically improve Unity build times
A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?
Simple Unity implementation of "Tunnelling" for VR - dynamic reduction of FOV to combat sim-sickness
VR-friendly immediate-mode gizmos for Unity