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Simon's Projects

berserkbthproject icon berserkbthproject

A small first-person shooter game with heavy inspiration from the Berserk universe, originally created for a school project. It was active from November to December 2020.

gidimengine icon gidimengine

Basic 3D rendering engine written with C++ and DirectX 11. The engine is used to implement different algorithms and small experiments. This project was active from March to August 2021.

kronosengine icon kronosengine

A very basic 3D renderer using Vulkan. BSP trees were implemented to replace the depth buffer as an experiment. This project was created in July 2022 and is still "active".

litetspelbth icon litetspelbth

Grapple Mayhem - Litet spelprojekt för spelprogrammering - DV1572

sitronminecraftraytracing icon sitronminecraftraytracing

Minecraft ray tracing clone made with C++, GLSL and SFML. This project was active from September to October 2020.

sitronrasterizer icon sitronrasterizer

Software rasterizer written in Java without any external libraries/API:s. This project was active from June to July 2020.

skyneuralnet icon skyneuralnet

A program that can create, train and export simple neural networks from scratch. Written in C++ and CUDA. Created in about one week at the end of June 2021.

utopiaenginegy icon utopiaenginegy

A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.

vkharmonicsvirtuallights icon vkharmonicsvirtuallights

Real-time global illumination implementation using spherical harmonics, as my bachelor thesis project. Written in C++ and Vulkan. Active from March to June 2023.

webhairsim icon webhairsim

Interactive hair rendering/simulation in the browser using WebGPU, TypeScript and WGSL.

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