Comments (3)
Thank you for attempting to build it for Windows.
- It seems to me that just enabling
/bigobj
might be better. I believe Microsoft does the same for UWP apps because their template heavy code also exceeds the limit. - Yes, it can be added to the binding generator.
- I think your final point is probably the answer, though I've only looked at a single function. I believe the issue comes down to this line (below), though the error message isn't very clear and points to the end of the lambda instead of the beginning. I think it's probably because there is a default argument before the
sol::this_state
argument (that has no default). Possibly the presence of the default argument at all. In any case, I think removing the default arguments should be doable and advisable.
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Alright, I've finally got it to build on Windows! I removed the default arguments, added /bigobj, and then had to add skipping of members with no name, because BindShaderParameter was being generated with 2 empty member variables (I think it was because of the "union" keyword being used there?). Would it be interesting to add these changes as a PR?
from u3d-doxygened-lua-bindings.
I'd appreciate that, please do.
from u3d-doxygened-lua-bindings.
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