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SirNate0 avatar SirNate0 commented on July 18, 2024

Thank you for attempting to build it for Windows.

  1. It seems to me that just enabling /bigobj might be better. I believe Microsoft does the same for UWP apps because their template heavy code also exceeds the limit.
  2. Yes, it can be added to the binding generator.
  3. I think your final point is probably the answer, though I've only looked at a single function. I believe the issue comes down to this line (below), though the error message isn't very clear and points to the end of the lambda instead of the beginning. I think it's probably because there is a default argument before the sol::this_state argument (that has no default). Possibly the presence of the default argument at all. In any case, I think removing the default arguments should be doable and advisable.

[](Urho3D::CustomGeometry& self, unsigned index=0, sol::this_state sol_state)->sol::object{

from u3d-doxygened-lua-bindings.

lucasvinbr avatar lucasvinbr commented on July 18, 2024

Alright, I've finally got it to build on Windows! I removed the default arguments, added /bigobj, and then had to add skipping of members with no name, because BindShaderParameter was being generated with 2 empty member variables (I think it was because of the "union" keyword being used there?). Would it be interesting to add these changes as a PR?

from u3d-doxygened-lua-bindings.

SirNate0 avatar SirNate0 commented on July 18, 2024

I'd appreciate that, please do.

from u3d-doxygened-lua-bindings.

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