Comments (4)
That issue was referencing MAC/OSX builds with spinning issues though. I'm not sure if it related to Linux builds.
from slade.
Looks like this is another one of those Wayland issues - apparently mouse pointer warping (which 3d mode mouselook relies on to work) is not implemented at all in Wayland (see wxWidgets/wxWidgets#23778). Not sure if I can do anything about it until it's added unfortunately, as I don't think there is any other way to get mouselook to work using wxWidgets.
from slade.
Looks like this is another one of those Wayland issues - apparently mouse pointer warping (which 3d mode mouselook relies on to work) is not implemented at all in Wayland (see wxWidgets/wxWidgets#23778). Not sure if I can do anything about it until it's added unfortunately, as I don't think there is any other way to get mouselook to work using wxWidgets.
Thanks for looking into this, I'll see if there's anything I can do to coax the support along upstream.
from slade.
For anyone else affected by this, the relevant upstream issue to follow is this:
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/158
The Wayland project seems to move pretty slowly with regards to adding new features, so it's unclear when this will be fixed (and then wx and various other projects will have to add code to take advantage of the Wayland feature). Until then, you can work around this by running SLADE as an xwayland application with:
GDK_BACKEND=x11 slade
from slade.
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from slade.