Comments (3)
Hi!
Thanks for the issue. You are right. As this project originally started as a fork from roybaer/mdcii-engine i am currently in the process of cleaning up things (eliminiate errors and warnings, translate to english). In that process i will add some media files.
For now you can see this video for an older state
https://youtu.be/1Nw7DcvG0gk
Currently scenario loading is rudimentary added which needs some improvements.
Just curious: how did you notice this project?
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Currently scenario loading is rudimentary added which needs some improvements.
That's quite impressive still.
Just curious: how did you notice this project?
I regularly search for classic games re-implementations engines in Github (sorting by activity). Btw, you should add proper tags to you repository to make it easier to discover.
from mdcii-engine.
Added a youtube playlist showing the current state as it goes.
See Readme for furher information.
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Related Issues (20)
- parsing class for SIEDLER HOT 1
- parsing class for ROHWACHS2 HOT 1
- Translate Readme.md
- Add `gam_parser` test executable to enable parsing of .gam, .szs, .szm files and see the contents.
- Eliminate initial lgtm errors and warnings to improve code quality rating.
- Eliminate compiler warnings for a clean build HOT 1
- Make loading of singleplayer scenario files working
- Eliminate double parsing of haeuser.cod HOT 1
- reimplement islandbmp
- worldbmp
- remove `inselbmp` and `weltbmp`
- Replace rendering engine with refactored code
- Release build crashing because of issue in nanogui-sdl
- worldbmp does not show all random islands
- Some scenarios would't load because of stack corruption
- Table in menu vertical spacing
- Fragen zur Insel.cpp HOT 50
- History Edition - BSH Files HOT 8
- go-cod HOT 6
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