Comments (2)
i agree that after beating the game some change should happen. i was quite disappointed that everything continued the same way...
i also like the idea of the choices you list, however the "workforce currency" concept seems a bit odd even though the concept of money doesn't make much sense at that point.
from singularity.
In fact money abstract the way money are spent, either a human, a robot or anything else. Clearly, a way to control a robot arm... workforce is fun. That means implements mobile entity in location. Each entity will produce its share of the 'currency'. The new currency would be 'robot.hour' equivalent to the infamous 'man.hour'.
Of course, in the early, robot could be replaced by human, at the risk to increase discovery after building finished.
from singularity.
Related Issues (20)
- Autosaves HOT 1
- Automation of repetetive actions HOT 1
- malloc_consolidate(): unaligned fastbin chunk detected HOT 9
- Fatal Python error: pygame_parachute: (pygame parachute) Segmentation Fault on Gentoo HOT 11
- how to run from source windows HOT 1
- Crash on OSX HOT 1
- Crash bug: Fatal Python error: (pygame parachute) Segmentation Fault in Ubuntu HOT 2
- More music for the game
- Upload to PyPI?
- How do diesel generators work on the bottom of sea and on the moon? HOT 7
- Freedom issue: music requires proprietary software to compile HOT 14
- Crash bug HOT 3
- Signing key expired HOT 9
- Sway (wayland/xwayland) Crash bug HOT 3
- CPU building fails to progress HOT 3
- Publish the game on steam and other websites HOT 1
- Provide auto-save feature
- Crash bug: can't get singularity to bind/execute my trinity image. singularity command responds with the same warning message - core dumped HOT 1
- This software creates a 'utils' subdirectory in /usr/lib/python3.11/site-packages/ HOT 4
- Update credits/attribution HOT 2
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from singularity.