Comments (5)
I'll try and tackle this, currently stuck on a car ride for 3 hours with nothing better to do :p but if I can't get it to work I'll leave it to you
from tunic-randomizer-archipelago.
This is almost certainly going to require some new logic in the client mod as well since the slot data is used for major hints, so if those items are removed from the item pool those will break as well. Shouldn't be too bad to fix though. I made some changes to the AP side I'll push later/tomorrow
from tunic-randomizer-archipelago.
I'm sure it could be made to work without changes to the client. All you return is a string for the location name and the slot number for the player who has it.
So if it's not there you could just return "your pocket" or something similar for the location name and your own slot number for the player who has it.
Though, I guess (at least in the current version I have) the major hints aren't really working right anyway, so client changes need to happen regardless
from tunic-randomizer-archipelago.
The major hints use the location name to lookup a tunic scene name if the slot matches your own player slot, so probably just that would need to be accounted for, which again should be pretty simple. And yeah I fixed the major hunt issue a while back but haven't pushed it yet (soon:tm:)
from tunic-randomizer-archipelago.
Closing this as it has been fixed in 0.0.2
from tunic-randomizer-archipelago.
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