Comments (1)
I close this as duplicate of those one :
Hi ! Overall the replay are not timed this explains why it can emphase some effect (an absolute displacement seen in a shorter time will generate an higher effect).
Overall the solution would be a rewrite of replays to include precise timestamps and slow them down in the same conditions as they was recorded.
As a workaround please make sure to record your replays in optimal conditions (avoid 3rd party plugins which are often the primary cause of slowdown), enable high process priority in simhub so it's not slowed down by an heavy system load. this way both records and replays can match the target 60fps and minimize differences
from simhub.
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from simhub.