Comments (1)
Thank you for your feedback!
I'd like there to be a way to force creating a variable even if it would conflict/overwrite a previously defined unit, or even just "kill" an existing unit definition so it can be overwritten.
We definitely want to implement something like this. Please see #293 and #86 for previous discussions.
For example, the Minecraft mod GregTech has a simplified system of electric energy distribution with units of "amps" and "volts" that use the real world symbols, but do not actually correspond to the real world units. I'm making a
numbat
module for working with this game's mechanics [...]
Awesome 😍. Great to see someone playing with custom unit systems. I hope we can cover your use case even better in the future.
Is the only way to accomplish this by simply not including the prelude, and redefining necessary units as I see fit?
For now, if you really want to use A
, V
and B
, I'm afraid this is the only way. The prelude is modular, so you might be able to include some existing modules in your own prelude (like the ones in core
)... but I have never really played with this and I'm afraid that this approach is a bit limited (as a lot of things depend on units::si
. Even if we don't have overwritable units, we might be able to implement something like #55 — which might also help in some of these cases.
from numbat.
Related Issues (20)
- logaritmic operations with units and decibel HOT 1
- 'human' doesn't work great for negative durations
- darcy as unit HOT 1
- arbitrary precision calculation HOT 5
- Functionality to easily copy output of last calculation to clipboard HOT 5
- Add semicolon as optional statement separator
- Add functionality to solve quadratic equation HOT 5
- LCM and GCD functions HOT 2
- Errors while developing aren't very human-readable HOT 3
- why is creating a function that has raising a power in it so complicated? HOT 2
- Random distribution sampling HOT 4
- Suggest correct casing if the entered unit doesn't exist HOT 3
- Add info for functions HOT 1
- Binary operations with callables
- Conversion of rotational speeds is not correct HOT 1
- Feature request: Option to disable color HOT 3
- Type system extensions
- Add glibc (libc6) as dependency to debian package HOT 2
- New dimensions HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from numbat.