Comments (2)
Assigning to @jkwak-work, moving to Q2 and escalate to P1 as it seems this is critical to get the UE shader's performance right.
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Fix is merged.
Closing.
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Related Issues (20)
- AD Cleanup: Fix confusing naming conventions for synthesized methods and types
- AD Cleanup: Cleanup `slang-ir-autodiff-unzip.cpp` & `slang-ir-autodiff-unzip.h`
- AD Cleanup: Avoid dealing with invalid IR by representing out-of-scope accesses through `Push` and `Pop` instructions
- Add OpCapability only once
- AD Cleanup: CFG normalization replaces break statements with a boolean break flag `bflag`, but this currently means the opposite of what it should
- AD Cleanup: break-elimination during the CFG normalization step can cause the loop condition to be evaluated an extra time.
- Lower CMake version requirement
- GLSL texture functions need to support int and uint types of samplers as well as float HOT 1
- AD Enhancement: Avoid SSA-ing aggregate types by treating pointer-based element & field accesses as if they were differentiable method calls.
- AD Enhancement: Enhance DCE to avoid situations where mutating primal methods are called multiple times during the reverse-mode pass, potentially causing slow-down
- [] operator not supported for Texture2DMS
- .mips operator function not supported Texture2D
- Consider supporting #pragma pack_matrix()
- Capability System: Profile and look into performance with larger systems
- Metal: support integer type texture
- Fix memory leak in slang.dll HOT 1
- Create the breakdown profiling of slang HOT 2
- AD Cleanup: Use a temporary accumulation inst such as `IRAccumulate` instead of explicitly loading, adding and storing differential values in reverse mode
- Implement metrics tracking for GitHub engagement
- Document the existing auto-diff type system, semantic checking and AST synthesis methods
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