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TheJJ avatar TheJJ commented on May 18, 2024

I was always unsure about adding a dict-type, because it may have <gmanvoice> unforseen consequences </gmanvoice>:
Currently you can implement dicts by using a set of objects, and the objects then have some values. Those objects are always referencable, as they have a name. Thus they can always be patched. When we add a real key-value type, values can get lost. If valueType is an object, the object is always referencable. Non-object values can get lost when it is updated in the dict. Which may not be desirable.

I guess that we should add dicts, though. Intuitively they seem a good addition, and loosing non-object values is probably okay, because who cares for a "random string" or a number like 235. If you overwrite it, you likely won't revert.

So all in all I think you are right and we should add a dict-type.

from nyan.

MaanooAk avatar MaanooAk commented on May 18, 2024

Yes but its huge

Something():
    FoodCost(ResourceAmount):
        resource: Food
        amount: 50
    WoodCost(ResourceAmount):
        resource: Wood
        amount: 50
    cost: {FoodCost, WoodCost}

My first thought was some kind of an anonymous object, but then you have something that cannot be referenced so why not just dicts.

Also having a bunch of prebuild WoodCost50, WoodCost75 but again you cannot patch them.

Maybe having a way to inline it, but then it gets ugly...

from nyan.

TheJJ avatar TheJJ commented on May 18, 2024

Yea indeed, so let's go for dict :)

from nyan.

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