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NovaRain avatar NovaRain commented on September 27, 2024 1

It's because the ammo mod loader script (gl_ammomod.int) couldn't load the corresponding ammo INI. If you're playing RPU, it should already have AmmoGlovz.ini and AmmoYAAM.ini in the "mods" folder. Make sure you have the script and INI files in the folders they should be, and IniConfigFolder=mods in ddraw.ini (or the script will only search the game root directory).

In short, DamageFormula setting itself determines how the ammo info is displayed (as in your pics) and the formula, the actual ammo stats change is either from gl_ammomod.int + ammo ini or directly changing ammo protos.

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DondeEstaTuHallPass avatar DondeEstaTuHallPass commented on September 27, 2024

I have both ammo mods' ini is rightfully in place inside mods folder, and IniConfigFolder is returning 'mods' as it should be as well, but I don't seem to have the ammo mod script. Is it supposed to ship with sfall as a raw file?

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NovaRain avatar NovaRain commented on September 27, 2024

No, it's in the example_mods in sfall modderspack.
RPU should have it in the game root right after extraction from the installer, then it would run a batch to move it into the scrpts folder. If you don't have in the scripts folder, it's either the batch failed to run, or you were using the manual installation package but forgot to run the batch.

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DondeEstaTuHallPass avatar DondeEstaTuHallPass commented on September 27, 2024

Ah, I see. That explains why I had to troubleshoot myself about the music not playing in RP exclusive areas. So it was entirely my fault, then. My apology.

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