Comments (2)
If you're asking objects with "forever" type of animation to continue playing when entering combat, sfall 4.4.4 already has the tweak. If you're asking the game not to lock up when trying to add a new forever animation to objects in combat, even stalin's latest version doesn't work.
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even stalin's latest version doesn't work.
That's a bad excuse though :D
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Related Issues (20)
- Car given to the player even when it shouldn't HOT 3
- [AI] A way to make AI using called shots when appropriate HOT 3
- Broken DAM_DROP and DAM_DESTROY flags (Vanilla bug) HOT 1
- Fallback to English on missing non-english texts HOT 1
- DIALOG_SCRN_BACKGROUND and ExpandBarter break UI when using together
- Need scripted way to a add button to vanilla interface windows HOT 1
- Car trunk proto gets reset on map change HOT 3
- Support external save file location? HOT 2
- Aspect ratio in dx9 fullscreen window
- expanded ap bar not working HOT 4
- Function explosion() doesn't run properly while in combat HOT 7
- An attempt to load a corrupt save file affects "fake_perks" in the next game loaded. HOT 2
- Memory access error. HOT 2
- Hero Appearance Mod issues with v4.4.4
- Cursor lagging/skipping frames running Fallout Yesterday 0.6 HOT 4
- Fallout 1’s Pip-Boy screensaver in Fallout 2 HOT 6
- [QOL feature] middle\right mouse button panning like in RTS games
- Outline Color don't work in sfall 4.4.4 that comes with FO: Sonora HOT 8
- Make town_map function available again HOT 9
- Pip-Boy quest pagination issue HOT 2
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