Comments (8)
If it's restricted to that map only, then it's minor. Unless someone has a well-tested patch for it..
In any case, is the issue present in latest release (0.95.1), or is it a regression in git?
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CC: @ericwa, @andrei-drexler
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I used the latest release 0.95.1
the banding would happen in many maps with fog
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Novum mentioned something about using a "10bit color buffer" #47 (comment)
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If you or others have a well-tested patch, I'd review and apply it. Otherwise, this will stay as is.
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The map uses a grey fog with a value of 0.01
, so in an 8-bit framebuffer there are basically at most 4 distinct color values between black and full-intensity fog (inclusively). Cranking up the gamma/contrast only makes things worse. A 10-bit framebuffer would indeed help, but there would still be significant banding with these exaggerated gamma/contrast settings. Besides the 10-bit framebuffer IW also adds a microscopic amount of dithering to all the shaders specifically to avoid banding, but I think that might be a bit overkill for QS.
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Thanks for the info. Yea the gamma/contrast was way exaggerated just to show it better.
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OK then. Closing as WONTFIX.
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