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sezero avatar sezero commented on September 16, 2024

If it's restricted to that map only, then it's minor. Unless someone has a well-tested patch for it..

In any case, is the issue present in latest release (0.95.1), or is it a regression in git?

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sezero avatar sezero commented on September 16, 2024

CC: @ericwa, @andrei-drexler

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Flecked42 avatar Flecked42 commented on September 16, 2024

I used the latest release 0.95.1

the banding would happen in many maps with fog

spasm0000

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Flecked42 avatar Flecked42 commented on September 16, 2024

Novum mentioned something about using a "10bit color buffer" #47 (comment)

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sezero avatar sezero commented on September 16, 2024

If you or others have a well-tested patch, I'd review and apply it. Otherwise, this will stay as is.

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andrei-drexler avatar andrei-drexler commented on September 16, 2024

The map uses a grey fog with a value of 0.01, so in an 8-bit framebuffer there are basically at most 4 distinct color values between black and full-intensity fog (inclusively). Cranking up the gamma/contrast only makes things worse. A 10-bit framebuffer would indeed help, but there would still be significant banding with these exaggerated gamma/contrast settings. Besides the 10-bit framebuffer IW also adds a microscopic amount of dithering to all the shaders specifically to avoid banding, but I think that might be a bit overkill for QS.

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Flecked42 avatar Flecked42 commented on September 16, 2024

Thanks for the info. Yea the gamma/contrast was way exaggerated just to show it better.

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sezero avatar sezero commented on September 16, 2024

OK then. Closing as WONTFIX.

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