Comments (1)
Fixed, thanks.
from quakespasm.
Related Issues (20)
- Lightmapped liquids support HOT 3
- Stop load function from reloading level textures
- Glistening effect on distant water HOT 9
- Display monster counts > 3 digits in intermission HOT 1
- Moving platforms are buggy in 0.95.0 HOT 21
- Flatpak build HOT 5
- Screen flashes are broken on some maps HOT 22
- Fullbrights ignored on liquid surfaces HOT 7
- Dimension of the Machine Horde mode: broken strings HOT 4
- Animated lights appear to be blended incorrectly with the static lightmap, resulting in odd colours HOT 26
- MacOS: Game mishandles clicks if unpaused while the mouse isn't over the window HOT 2
- Bad water transparency layering in start level HOT 7
- Quake Enhanced, Scourge of Armagon - missing texture HOT 14
- Particle trails disappearing HOT 4
- Increase instruction limit HOT 14
- Packet Overflows HOT 4
- Increase default gl_farclip HOT 14
- [BUG] - USB audio headset not outputting any sound, prevents the engine from gracefully shutting down HOT 24
- Crash in `SV_AreaTriggerEdicts()` function HOT 9
- Mac Windowed Mode Out Of Focus Input HOT 20
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from quakespasm.