Comments (2)
Hi,
If by "creating a macOS release" you also mean, "and then maintaining it for the foreseeable future", then I'm interested :)
I personally would not have the bandwidth to maintain the macOS version.
I'm not very familiar with macOS development, but I think these days a macOS port would require a Metal version of the renderer?
from milton.
That depends on what you are looking for in a maintainer. What I can offer is to look after building/packaging/CI for macOS as that is my specialty. I'm not planning to go deep into the low level stuff or implementing new features, I'd leave that up to you and other contributors (although I do know C++). If that offer is of no (or not enough) interest to you, no hard feelings, I'll keep things in my fork then.
Milton builds and runs fine on macOS but I haven't checked what renderer it is using, presumably whatever SDL2 picks by default on that platform. (It doesn't build on Apple Silicon though as it depends on Intel MMX features which are not present there.)
from milton.
Related Issues (20)
- Feature Request: Resize entire layer
- Too much input lag on Linux HOT 2
- Brush's size when set to "relative to canvas" can't go down to 1 when zooming out maximally.
- Erased drawing appears when navigating around the canvas and exporting HOT 1
- Incorrect scaling with multiple monitors at different scaling percentages
- Incorrect brush sizes relative to zoom level HOT 1
- Surface Pen eraser not recognized as an alternate input method HOT 1
- Button mapping question HOT 1
- Offset painting HOT 1
- build issue: error C2732: linkage specification contradicts earlier specification for 'win32_log' HOT 1
- Bug: Issues With Tablet
- No Rectangle Select Tool HOT 1
- Zoom with hotkey ignores mouse position HOT 1
- Mouse click differs than Stylus click HOT 3
- I would like a stabilizer feature
- Req: Milton support for loading in images.
- Req: Saving colour pallets
- copying and moving layers
- Input lag when autosave is triggered HOT 1
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from milton.