Related Issues (20)
- FoV invariation scale is encapsulated and supported as uniform on demand
- Moon Geode is messy and shader could use clean- and speed-up
- Day-Night intensity scaling has nothing todo on GPU side.
- Moon Glare that correlates to the moons intensity
- Scattering can not be adjusted for star map HOT 2
- Unified scattering influence for all himmel phenomena
- Stars size is a little to small and causes wobbling when antialiasing is disabled.
- Apply refraction correction for stars and starmap
- Apply scintillations for the moon and sun
- Allow control over the distribution of random values used for scintillations
- Apply antialiasing for sun disc
- Optimize atmosphere shaders
- Apply sphere-map projection to the procedural cloud maps for better detail-density distribution HOT 1
- [deleted issue]
- Precompute multiple layers of procedural cloud noise and aggregate into a 3d texture
- Add filter or extend noise generators to provide more appropriate, natural cloud matching cloud maps
- Sun position usage for dubé cloud layer is ok for the sun towards zenith, but completely wrong towards horizont or at night
- make gcc build running again HOT 1
- intensity, tonemapping, eigengrau, dithering and glare of stars could greatly optimize star rendering
- Orientation of star-map seems wrong
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