Comments (3)
Ha! You’ll get more from me than you want, but I agree all the feedback we can get is valuable.
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Typically the Exp table follows a 1.2-1.5x progression, from lv 3 on.
Typically lv 1 and 2 require the same, or marginally different, amount of exp. Once you hit lv 3, then it starts ramping up. Funny part about realistic games, the amount of mobs to kill per level follow an exponential curve, while the Exp Table is slightly more linear in its progression.
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Related Issues (20)
- telnet & change terminal HOT 3
- Add Polling feature to boards
- Udgaard shopkeepers not restocking inventory HOT 5
- Falling while climbing up results in moving up HOT 4
- run_away_boy@farm - seems to not accept items for quest. HOT 1
- Alignment changes from kills
- Barbarian guild item doesnt recharge HOT 2
- Scan command - PC and NPC should show as colored
- Who Status Command
- Taunt command can successfully execute and initiate combat with an exhausted status HOT 1
- Achievement System
- Implemente Achievements / Gamification system HOT 1
- Compilation Issues(CentOS 7): HOT 8
- I would really like this to work the same way as for bread() for affect. It's too confusing reading it one function at a time. Maybe that's in the next PR
- This should also go into a bwrite() in the ftp class.
- SFUN_DIL_INTERNAL HOT 1
- Wonder if there's a way to catch it, if someone changes the Heartbeat type in the class. That'd break this code here because the v->type would need to be updated.
- 82?! :-D
- Missing dependencies in dockerfile HOT 2
- dilcall() obsolete
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