Comments (5)
@codevski hello,
Generally speaking "Gamepad" mode will just leave controller in it's default state (i.e. acting as XBox controller). So if you use any 3rd party apps to emulate input on software level (like Steam Input), they should keep working as they were before.
The only difference would be that on launch G-Helper would send init command to the controller, actually setting it to it's default Gamepad mode still. For my testing it doesn't cause any interference.
However if really needed I have added a 4th state called "Skip". Then app won't send any controller initialization commands at all.
You can try this build
GHelper.zip
P.S. As far as I understand this is also your comment ?https://www.reddit.com/r/ZephyrusG14/comments/14lvzhn/comment/kil2ref/
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I apologize for the language used I have edited the post and I will test out this build now and report thanks.
PS. Yep skip seems to work, upon resuming from hibernation. Awesome work dude 👏
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I still didn't get how exactly Gamepad mode affects Steam, as it literally doesn't change default controller behavior
from g-helper.
I still didn't get how exactly Gamepad mode affects Steam, as it literally doesn't change default controller behavior
It seems like it was overriding key binds for example in HC I've set guided button to be mapped to button (some Button) . For what ever reason having ghelper set to gamepad mode overrides the guide button. Usually relaunching HC fixes it (which ever is open last takes priority) and in auto mode it always acts as a mouse in steam regardless what option you set as steam input.
I could potentially supply any logs if there are any for seeing what's going on.
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That's not necessary, I just double checked Steam works absolutely fine in Gamepad mode, and sees controller as gamepad.
Furthermore big picture mode triggers Auto to gamepad setting as well
As for HC, it also overrides G-Helper's power profiles (HC literally uses G-Helper's code inside for that). So I have no idea why you use 2 apps that do same things.
Closing this.
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