Robert Russell's Projects
A C++ algorithm library that extends the C++ standard algorithms found in <algorithm> & <numeric>
FFVIII Battle Structure Editor. Qhimm thread: http://forums.qhimm.com/index.php?topic=16275.0
Cleans out noise from alpha channel.
CMake wrapper for conan C and C++ package manager
A Compile time PCRE (almost) compatible regular expression matcher.
Recipes for the ConanCenter repository
Final Fantasy VIII field archive editor
Complete OpenGL replacement of the Direct3D renderer used in the original ports of Final Fantasy VII and Final Fantasy VIII for the PC.
Final Fantasy VIII FF8 AIO modding toolkit
This is injectable DLL that acts as an import-dependency for FFVIII_EFIGS.dll hot-patching the gamecode and allowing future super-fast-development mods
FFmpeg auto generated unsafe bindings for C#/.NET and Mono.
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
This is a drop in replacement to the FFVIII remaster launcher. It just starts the game and exits.
FF8 Field Map Editor - Front end for editing tiles.
The OpenGL Extension Wrangler Library
GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
Hazel Engine
File browser implementation for dear-imgui. C++17 is required.
Dear ImGui binding for use with SFML
Simple .INI file parser in C, good for embedded systems
J Language Source Code. Livestream links ā¬ļø
Solutions to LeetCode problems in C++, Python, Haskell, APL, Java, Ruby, Rust, Racket, Scala, Kotlin, C#, F#, Clojure, Elixir, Switft, Julia, Smalltalk, Nim, D, Q, J, K & R.
Extremely Fast Compression algorithm
Open source VIII engine implementation in C# working on Windows and Linux
Archive Reading Library for FFVIII. Gives API to read from ZZZ or FIFLFS archives.
blah
FF7 Field Background Editor
Omzy wrote the code I just didn't want it to get lost.
Final Fantasy VIII init.out editor
For my github readme