Comments (1)
Hi @Greysion, sorry for not responding earlier. This issue is unfortunately an caused by how the core software prepares actor and item data. The way it is set up, all clients will prepare the data for all world entities, so if there is a mistake in any entity, all clients will get a warning that preparation failed. As far as I know there isn't a way to bypass this.
from fvtt-autocomplete-inline-properties.
Related Issues (18)
- Support un-owned items and active effects
- Feature Request - Add midiqol flags properties HOT 1
- Add property at caret, please? HOT 1
- Property list clicks through (please don't?) HOT 1
- Feature Request: Re-focus to text area after inserting HOT 1
- Feature Request: Hitting Enter uses the highlighted 'current' property instead of text input HOT 1
- Doesn't work at all. HOT 9
- BUG - FoundryVTT 0.8.3 - Cannot add property AIP, object is not extensible HOT 2
- Add ability to use arrow keys to highlight data keys
- Unable to add new PACKAGE_CONFIG objects HOT 4
- Support for sfrpg
- Add ability to specify a "defaultPath" in a field config, which will set the default contents of the path textbox
- Add `DATA_MODE.OWNING_ACTOR_ROLL_DATA` data mode
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- Allow field configurations (or sheet configurations?) to define an array of paths that should be filtered out and not displayed in the Autocompleter
- Concrete example for adding support via init hook HOT 3
- Autocompleter does not close when the underlying target sheet gets dragged
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from fvtt-autocomplete-inline-properties.