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CyrisXD avatar CyrisXD commented on August 16, 2024 3

If users are signing in with Steam, you can get a listing of their owned games and take it from there, here's a discontinued app I was working on - SteamRoller

Edit: Of course their library will have to be public.

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scholtzm avatar scholtzm commented on August 16, 2024 2

Thanks for chipping in. Personally, I'd like to avoid using the WebAPI for now since that would require users to provide their own API keys and this is probably not necessary. Punk can most likely retrieve this information from the Steam network itself.

The only thing that worries me is that calling steam://run/<AppID> launches Steam which will cause the user to get logged in twice on the same machine and this might cause some weird behaviour. :-)

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scholtzm avatar scholtzm commented on August 16, 2024

I could probably make it so that you can launch a game if you have Steam and the game installed if you had this in mind.

But managing game library on my own would be a tremendous task.

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xmwx38 avatar xmwx38 commented on August 16, 2024

@scholtzm Maybe that would be okay...

  • If the user's status is set to offline in the Punk client after launch then resources could be freed for the Steam client,
  • Or, if instead the Punk client could somehow replace the Steam client while in-game, that would be preferred.
    =)

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