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Ryan M. Shetley's Projects

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

cppcoreguidelines icon cppcoreguidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

electron icon electron

:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

electron-builder icon electron-builder

A complete solution to package and build a ready for distribution Electron app with “auto update” support out of the box

fomalhaut icon fomalhaut

A clean, simple, c++14, Entity Component System like Overwatch ECS architecture

gcnetworkreachability icon gcnetworkreachability

GCNetworkReachability monitors the network state on iOS and OS X devices. Supports ARC, GCD, Blocks, IPv4/IPv6 and OS X/iOS.

leveleditor icon leveleditor

The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.

lumberyard icon lumberyard

Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.

microsoft-openxr-unreal icon microsoft-openxr-unreal

An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.

nanogui icon nanogui

Minimalistic GUI library for OpenGL

nanovg icon nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

qodot icon qodot

Quake .map support for Godot 4.x. Requires Godot's .NET build.

sumy icon sumy

Module for automatic summarization of text documents and HTML pages.

unrealengine-components icon unrealengine-components

A bundle of individual Unreal Engine components and classes that I've found to be useful in numerous projects. This is not a framework. The components and classes within should be able to be cherry-picked into other projects, with no outer dependencies unless otherwise stated.

vcpkg icon vcpkg

C++ Library Manager for Windows, Linux, and MacOS

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