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Anthony Giallella's Projects

canvassyncingii icon canvassyncingii

A simple game where you try to click the square that pops up first. First to 15 wins

cirque-de-la-lune icon cirque-de-la-lune

A project based around creating assets in maya and implementing them into unity to create a cohesive scene. Work was split between 4 group members equally doing their share of the total assets.

collegefoodfinder icon collegefoodfinder

This is a AJAX web application that uses geo location and yelp api to find and display food and drink locations near you. aanyang.js is used for voice commands. find a working version online here: http://latenight.paperplane.io/

pokefriends icon pokefriends

A in development pokedex-esque application that allows users to add people they know, to their dex and see some basic information about them. It is styled after Pokemons aesthetic. This project uses many web technologies, node.js,mongodb,express,jade,mongoose etc.

simple-http icon simple-http

Starter files for our simple HTTP server assignment using Node.js

typeswimmer icon typeswimmer

Final project for Real Time Web 590. A Multiplayer Real Time Typing Race powered by websockets

unity-autonomy icon unity-autonomy

This project was completed during Fall semester of my sophomore year in my Interactive Media Development class. I worked on this project solo and it was focused on creating a Unity project that had objects functioning in a realistic way. The goal was to think of a scene that could be represented in Unity and scripted to use advanced steering behaviors to have the objects react to each other in appropriate ways for the scene.I chose to do a scene that involved a sheep dog herding a flock of sheep from the pasture back to their pen. I chose to use behaviors of leader following, path following, object avoidance etc

websocketproject icon websocketproject

A canvas drawing application for 4 people where 3 people draw and one person chooses the winner

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