Amélie Heinrich's Projects
3D render engine written in C with Vulkan
Source code of the backrooms game.
Small maths library for the Bah programming language
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
DirectX 11 Renderer built in C++17
Compute Shader Helpers, a CS50 final project
Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
Python Game/Engine i'm making for high school
Mesh Shader Playground
OpenGL sandbox renderer
Fresh game engine written in C
Source code for the titleless game I was making in C++.
A community-driven game project from people in TheCherno's Discord Server.
A simple math library for games and computer graphics. Compatible with both C and C++.
Hazel Engine
Metal Renderer built in Objective C
Simple OpenGL Engine written in C
Loader for PDAFT. Click on Wiki or Releases, not Code.
Modern & multiplatform game engine in C++17
A collection of sorting algorithms written in Rust
SFML Game made for a school project.
Personal game engine written in C++17
Basic hello world program in z80 assembly for the TI-83 Calculator.
Application that plays sounds when a command is entered on your twitch chat.
Collection of Fizzbuzz programs solved in different programming languages
A visual library for Bah-lang.
Small 2D game engine written in C99
3D sandbox game engine written in imperative C++