Comments (1)
OK, if the ray of light intersects the plane, then draw the plane.
from render_engine.
Related Issues (13)
- Can't compare Matrix and TransformationMatrix HOT 2
- Plane representation can be improved HOT 2
- It might be possible to change reference vectors without inverting matrices HOT 1
- Transparent shapes hide light sources HOT 1
- image.hpp compile error HOT 2
- Compare operator could be faster? HOT 2
- Float precision while tracing the ray of lights HOT 1
- Intersect methods can be improved HOT 1
- A triangle that lies in a plane, where also lies a ray of light HOT 1
- A ray of light goes directly to a point light HOT 1
- A light iluminates the back side of a plane HOT 4
- Colors can overflow HOT 1
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from render_engine.