Comments (2)
I think we won't use Matrix operator ==
(only for testing if we need it). We will only compare Points and Vects in the final ray tracer.
And why is not the operator inherited by the child class TransformationMatrix? Is it the only operator not inherited? What happens with the operator *
, is it possible to do TransformationMatrix * Point
?
My opinion is that it should be possible. Tell me if ==
is the only problematic operator and we proceed to solve it.
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Related Issues (13)
- Plane representation can be improved HOT 2
- It might be possible to change reference vectors without inverting matrices HOT 1
- Transparent shapes hide light sources HOT 1
- image.hpp compile error HOT 2
- Compare operator could be faster? HOT 2
- Float precision while tracing the ray of lights HOT 1
- Intersect methods can be improved HOT 1
- A triangle that lies in a plane, where also lies a ray of light HOT 1
- Rays of light lies entirely in a plane HOT 1
- A ray of light goes directly to a point light HOT 1
- A light iluminates the back side of a plane HOT 4
- Colors can overflow HOT 1
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