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Santi-7 avatar Santi-7 commented on September 27, 2024

I think we won't use Matrix operator == (only for testing if we need it). We will only compare Points and Vects in the final ray tracer.

And why is not the operator inherited by the child class TransformationMatrix? Is it the only operator not inherited? What happens with the operator *, is it possible to do TransformationMatrix * Point?

My opinion is that it should be possible. Tell me if == is the only problematic operator and we proceed to solve it.

from render_engine.

Santi-7 avatar Santi-7 commented on September 27, 2024

See this http://stackoverflow.com/questions/30138023/operator-overloading-in-base-class-and-using-it-in-derived-class

from render_engine.

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