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ai-game-python icon ai-game-python

Python code for << AI Techniques for Game Programming>> which is written by Mat Buckland

aicore icon aicore

The artificial intelligence code accompanying the book "Artificial Intelligence for Games"

aima icon aima

Solutions to AIMA (Artificial Intelligence: A Modern Approach)

aima-data icon aima-data

Data files to accompany the algorithms from Norvig And Russell's "Artificial Intelligence - A Modern Approach"

aima-lisp icon aima-lisp

Common Lisp implementation of algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"

aima-python icon aima-python

Python implementation of algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"

algs4 icon algs4

Algorithms, 4th edition textbook code and libraries

cis521 icon cis521

Intro to Artificial Intelligence (Don't steal my code bro!)

cyclone-physics icon cyclone-physics

The Physics engine that accompanies the book "Game Physics Engine Design"

essentialmath icon essentialmath

Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."

gaibe icon gaibe

Mat Buckland's "Programming Game AI by Example" is a great resource. Time to make it cross platform.

game-ai icon game-ai

Mat Buckland: Programming Game AI by Example

gamecode4 icon gamecode4

Automatically exported from code.google.com/p/gamecode4

gamegems icon gamegems

Code used as the basis for my articles in the Game Programming Gems series of books: Lock-free algorithms, Mersenne Twister, and Zobrist Hash.

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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