Comments (6)
Perhaps an ignoredNBT
list for survival as well? could ignore Count, Potion, Enchantments, etc.
from golfiv.
I don't really know where this would be useful ... If enchantments were applied illegally, what's the point of keeping them?
from golfiv.
^^^ The only way to get those levels in survival is by getting it from commands/creative, which means that the item itself is also very likely to be illegally obtained, meaning all of its enchantments are (most likely) illegal.
from golfiv.
^^^ The only way to get those levels in survival is by getting it from commands/creative, which means that the item itself is also very likely to be illegally obtained, meaning all of its enchantments are (most likely) illegal.
Personally, I run an anarchy server. Previous administration left some loose ends with some illegally enchanted items on the loose and it would be nice for players to get to keep as many of their enchants as possible while still removing problematic enchantments. Additionally, my server has some voting item rewards that have unnatural enchants, so it's a bit of a bummer when every enchant is lost when really only 1 or 2 need changing/removing
from golfiv.
voting item rewards that have unnatural enchants
Then you should probably disable the enchant check altogether, as that would mean the voting reward is just a normal item when a player pick it up...
from golfiv.
Do you think it would be possible to add more config options to have an even greater degree of control over what features are active? Right now items are grouped under just a few options, might be a good idea to have more config entries for stuff like enchantments, stacked items, etc.; that way, users have a finer degree of control.
from golfiv.
Related Issues (20)
- With this configuration, item data is being cleared and we DONT want that HOT 9
- Enchantment glint doesn't render on dropped potions
- Items in GUI menus lose their names with GolfIV installed HOT 1
- Durability and enchantments are hidden HOT 4
- Item NBT data is being cleared even though it's disabled (Bug?)
- Mixin incompatibility with carpet-fixes HOT 3
- GolfIV Not Banning Anyone HOT 4
- Why is this mod called GolfIV? lol. Thought it is a car and I have no idea how is this mod related to it. HOT 1
- `patchItemSave` clears all inventories on world save HOT 1
- Can't read books in creative HOT 2
- Banning Custom Named Items HOT 3
- Prevent players from breaking blocks up to 32 blocks away HOT 2
- Prevent seed cracking? HOT 2
- Client Side Crash HOT 1
- Can't breake blocks HOT 6
- unable to break blocks HOT 5
- [suggestion] use json features where applicable? HOT 2
- [bug] Breaks Patbox Univeral Shops HOT 2
- 1.20.1 Support HOT 8
- [Feature] Prevent player RNG cracking / manipulation
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