Comments (5)
The last check is actually in already. The fake player will probably be invisible and toggleable.
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Thinking of this more, maybe fake player should be used only when hit accuracy is above certain percentage? This prevents "scaring" of legit players and gives another opportunity to check the player for killaura hacks ..?
from golfiv.
I just thought of something. What if they are using lookaura instead of killaura? If the fake player is behind then they wouldn't hit it, but if it was in front it would trigger falsely.
from golfiv.
This is then a lot harder to detect ... Especially because we don't want false positives when killing mobs in a mob grinder etc.
from golfiv.
yeah... would it be possible to see when the player is attacking? if it's right after the attack is recharged, then it probably is some sort of killaura type thing, especially if there isn't any that is close, but not exactly after the attack is recharged. Dunno, just an idea maybe
from golfiv.
Related Issues (20)
- With this configuration, item data is being cleared and we DONT want that HOT 9
- Enchantment glint doesn't render on dropped potions
- Items in GUI menus lose their names with GolfIV installed HOT 1
- Durability and enchantments are hidden HOT 4
- Item NBT data is being cleared even though it's disabled (Bug?)
- Mixin incompatibility with carpet-fixes HOT 3
- GolfIV Not Banning Anyone HOT 4
- Why is this mod called GolfIV? lol. Thought it is a car and I have no idea how is this mod related to it. HOT 1
- `patchItemSave` clears all inventories on world save HOT 1
- Can't read books in creative HOT 2
- Banning Custom Named Items HOT 3
- Prevent players from breaking blocks up to 32 blocks away HOT 2
- Prevent seed cracking? HOT 2
- Client Side Crash HOT 1
- Can't breake blocks HOT 6
- unable to break blocks HOT 5
- [suggestion] use json features where applicable? HOT 2
- [bug] Breaks Patbox Univeral Shops HOT 2
- 1.20.1 Support HOT 8
- [Feature] Prevent player RNG cracking / manipulation
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