Comments (5)
I might just remove it altogether @Eggslaws. Seems kind of useless, to be fair.
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This wouldn't be possible. You would only need to shuffle the keymap during the game. I don't see a scenario where you would need to shuffle the keymap outside of a game. The game hasn't started yet and pushing the "New Game" button would do this anyway.
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What in case one of the Codemasters go nuts and click that button mid-game? Or even by accident.
I see very less use of that button anyway - do we really need it??
from codewords.
Suggest you could comment that section - anyone who would need it could enable it?
from codewords.
I'm not looking to clutter the script. If people would like to modify the script themselves, by all means. But it makes for messy code to leave stuff like that in.
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Related Issues (20)
- Allow the host/black to reorder the players in the codemaster queue list HOT 2
- Rewrite Settings Panels
- Table Redesign HOT 1
- When players switch seats too quickly it errors out and breaks the script HOT 3
- New parsing function causing errors when a player enters in an -inf clue HOT 1
- Bug with Agent Placement
- Scripting Button Voting HOT 1
- Busyness chart like Google Places or Facebook Places HOT 1
- Line Tool (Tab) Vote Automation
- Disallow a Clue that is verbatim an active word on the board HOT 1
- Any clue will be seen as invalid if submitted while selected HOT 2
- Codemaster confirms clue HOT 1
- Option to disable background particles? HOT 2
- Use Custom PDF for rules
- Codenames Pictures
- Codemaster Queue Redesign
- Problematic data collection and privacy policy HOT 1
- If a card is placed on top of a card on the table, it becomes unselectable HOT 1
- Update analytics disclaimer verbiage
- Prevent other team from turning cards accidentally or intentionally during your turn HOT 1
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