Comments (2)
It's based off of the real name of the function
from commonlibsse.
Fine. So, Bethesda has name this function as "NotifyAnimationGraph", but when they call this function in papyrus scirpt and console command, they name it in a different name called "SendAnimationEvent". And that caused "SendAnimationEvent" has became the name we are familiar with instead of "NotifyAnimationGraph".
And I suppose in the future, there will be more developers likes me that will confused by the name of this function when they making project that depends on Commonlib.
I suggest that maybe you can add another member function to "Actor" class that name "SendAnimationEvent" which would allow developers to find out the function easier?
Or maybe at least you can add a line of comment under the "NotifyAnimationGraph" function, to remind other developers that this function is actually doing the things that “SendAnimationEvent' done?
from commonlibsse.
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from commonlibsse.