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max-su-2019 avatar max-su-2019 commented on June 24, 2024

Okay, finally figure that out. It really has so many difference :

	bool DisableCrosshair()
	{
		static const std::string FuncName = "SetCrosshairEnabled";

		logger::debug("Disable Crosshair Function!");

		auto hud = RE::UI::GetSingleton()->GetMenu<RE::HUDMenu>();

		if (!hud) 
		{
			logger::debug("Hud menu is not open!");
			return false;
		}

		auto view = hud ? hud->uiMovie : nullptr;
		auto delegate = hud ? hud->fxDelegate : nullptr;

		if (view && delegate)
		{
			logger::debug("Start Disable Crosshair!");

			RE::FxResponseArgsEx<1> arg;
			arg[0].SetBoolean(false);

			delegate->Invoke(view.get(), FuncName.c_str(), arg);

			logger::debug("Disable Crosshair Successfully!");
			return true;
		}

		logger::debug("Fail to Disable Crosshair!");
		return false;
	}

from commonlibsse.

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