Comments (3)
This could just be due to the fact that not all TESForm subclasses load their editorIDs in-game (unless something has changed between LE and SSE). You'll have to manually patch the form loading code to not skip the EDID subrecord (you'll need to also find a place to store them as the runtime definition of TESForm does not have a member variable to store the editor ID).
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These methods are implemented by Bethesda and the vtable definitions are simply stubs so the correct calls are generated. Declaring it as override won't magically make it work
from commonlibsse.
both answers makes sense, I'll have to find another way - thanks
from commonlibsse.
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from commonlibsse.