Comments (7)
@PureTryOut Finally got back to my desktop. Coloring issue is not present on GTX 780 Ti running 367.18 drivers.
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Strange, GTX980 here.
When the game boots it's either rendering like above, or displaying just one (seemingly random) solid color. I have to restart the game a few times to get it playable like above again.
from openrw.
Uninitialized data, ahoy. Seem to have affected some Intel Mesas as well.
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It's improved to the point where I can actually see Fido now, but still have similar problems:
Running a 570GTX, Nvidia blob.
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@tjbp: Weird. Have you actually checked out the latest changes on master and done a clean new build?
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Yeah he also has the minimap bug still. Looks like a not properly updated build to me.
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Yep, my bad, hadn't realised my package manager was caching the source.
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Related Issues (20)
- Pickups don't seem to be rotating fast enough
- Vehicles passing from the opposite direction can lock
- SFX lacks reverb
- OpenGL_GL_PREFERENCE GLVND causing Shader Compilation Failed error HOT 21
- [Discussion] aap's librw integration
- Failed to Compile on Ubuntu 18.04 (ARM64) HOT 2
- Building the Viewer HOT 2
- Map viewer tool HOT 6
- Camera falls through walls
- Can compile, but i get many warnings. Plus OpenAL wont get linked HOT 2
- [MacOS Catalina] [graphics] GLviewport is half the size of the game window HOT 2
- Unable to build in mingw64, undefined boost references HOT 1
- Texture flickering (Windows 10)
- no longer builds on openbsd. HOT 2
- [Windows][Conan] Conan errors out whilst trying to create vs solution HOT 2
- How compile under Slackware(64) 14.2 HOT 5
- Failing to build on linux HOT 2
- Failing to build on linux pt2 HOT 2
- librwengine.so: Could not resolve symbol HOT 2
- About Grand Theft Auto III decompiled HOT 6
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