Comments (1)
tried again to use embedded_asset. I was only able to make it work for Materials. "utility shaders" which offer functions like the noise functions are still on load_internal_asset in 0.7 as I wasn't able to import them after embedding. Notably Bevy's internal shaders are also still using load_internal_asset.
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Related Issues (10)
- Is this code open source? HOT 3
- i have multiple prob with "cargo run --example voronoise-pan" HOT 3
- Issue with 3D Perlin implementation HOT 8
- Migrate shield with depth to Bevy 0.11
- Register common lints in workspace-level lint section HOT 1
- Evenly distributed points on a sphere
- Bevy time global was removed from vertex shader in 0.13 HOT 1
- Bevy 13: Shader changes HOT 2
- ShaderUtilsPlugin causing error HOT 1
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