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struggle-of-logic's Introduction

2D Platformer Project

Current stable state as of May 16th, 2020:

  • 1 Platform Test Level (Main Screen, GameOver and Platform Scences)
  • Main Scene of the game started
  • Background Audio + Saves value when closing game
  • Cinemachine camera movement + zoomed out camera + perspective camera in scene 2
  • Movement (Running, 3 ground attacks, 2 Air Attacks, Wall Sliding, Crouching, Death Animation, Somersoult, Hurt, Dashing)
  • Advanced Melee AI + Target Dummy
  • Advanced Flying AI
  • Health System using hearts
  • Timer
  • HitStop
  • Spikes
  • Save Systems
  • Checkpoints
  • Water Particle Effect
  • Advanced Range AI
  • Can dynamically increase total hearts (After defeat boss when it drops a heart, when picking it up, total health will increase
  • Pogo on Spikes
  • Dialogue In game
  • Physics Object( Moving Spikes, breakable creates,Health pickups,moving platforms)
  • Nuggets/Ingots/Coin system (whatever name we choose; these can be used for store purchases)
  • Particles for Hitstops and hitting/slash

Needs to be added eventually:

  • Fix Glow
  • Level Particle Effect
  • FIX DUST PARTICLES (Needs to happen while moving, jumping, landing, turning directions, etc.)
  • Mana/Stamina system (to prevent spamming attacks and spells)
  • Map system (full map if possible) & potentially completion % for each region
  • Collectables and the % completion for them (Maybe easter eggs too, maybe not)
  • Camera shake for certain scenarios (i.e. landing from a high jump, dealing final blow to enemy, etc.)

struggle-of-logic's People

Contributors

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Watchers

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