Current stable state as of May 16th, 2020:
- 1 Platform Test Level (Main Screen, GameOver and Platform Scences)
- Main Scene of the game started
- Background Audio + Saves value when closing game
- Cinemachine camera movement + zoomed out camera + perspective camera in scene 2
- Movement (Running, 3 ground attacks, 2 Air Attacks, Wall Sliding, Crouching, Death Animation, Somersoult, Hurt, Dashing)
- Advanced Melee AI + Target Dummy
- Advanced Flying AI
- Health System using hearts
- Timer
- HitStop
- Spikes
- Save Systems
- Checkpoints
- Water Particle Effect
- Advanced Range AI
- Can dynamically increase total hearts (After defeat boss when it drops a heart, when picking it up, total health will increase
- Pogo on Spikes
- Dialogue In game
- Physics Object( Moving Spikes, breakable creates,Health pickups,moving platforms)
- Nuggets/Ingots/Coin system (whatever name we choose; these can be used for store purchases)
- Particles for Hitstops and hitting/slash
Needs to be added eventually:
- Fix Glow
- Level Particle Effect
- FIX DUST PARTICLES (Needs to happen while moving, jumping, landing, turning directions, etc.)
- Mana/Stamina system (to prevent spamming attacks and spells)
- Map system (full map if possible) & potentially completion % for each region
- Collectables and the % completion for them (Maybe easter eggs too, maybe not)
- Camera shake for certain scenarios (i.e. landing from a high jump, dealing final blow to enemy, etc.)