Comments (4)
Legit it is easer to rush the carriers in siegezone novus where your not supposed to kill them then to kill the initial one the intended way.
from shellcore.
I'll look into the carrier conundrum mission to see if i could alter some of those problems
from shellcore.
So I have fixed some of those problems. Hopefully they would be in the next release.
from shellcore.
Thank you so much.
from shellcore.
Related Issues (20)
- Idea for battlezones. HOT 2
- Fix beam targeting HOT 1
- A wiki would be nice HOT 2
- Mission loop in haven 3 HOT 7
- New idea for turret, Machine gun turret.
- Random spawns should be tellegraphed with a slight delay HOT 4
- Add some new special event for if the player manages to discover the infected capital through the hidden deadzone bases early
- Softlock after mission where you kill the battlecore. HOT 9
- more flexibility with core upgraders/upgrades in the map builder[SUGGESTION] HOT 4
- Upgrading your core beyond medium does not increse your base stats(atleast not core, energy or shell) HOT 1
- IDEA: Flak turret
- Add the ability to start in ch2 for testing reasions
- Bug in Haven 3 and 4 missions: HOT 4
- Make power shared in party. HOT 1
- Make turrets stronger the later you are in the game. HOT 2
- Add fast travel please. HOT 1
- Add the ability to give tanks commands HOT 1
- A bug that makes it impossible to progress i think. HOT 5
- The part database should show the ability of parts, even if you haven't yet collected them. HOT 1
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from shellcore.