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Comments (26)

stxticOVFL avatar stxticOVFL commented on August 21, 2024

I'm closing this, but what are your specs? It really doesn't take much to run it, so unless you're on an extremely low end PC, there really shouldn't be any lag.

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Rings4 avatar Rings4 commented on August 21, 2024

I'm closing this, but what are your specs? It really doesn't take much to run it, so unless you're on an extremely low end PC, there really shouldn't be any lag.

Ryzen 7 1800x, GTX 1080TI, 16 GB 3000MHz DDR4 RAM. I really shouldn't have any issue running this.

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stxticOVFL avatar stxticOVFL commented on August 21, 2024

you're right what the hell i'm reopening this

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Rubberduckycooly avatar Rubberduckycooly commented on August 21, 2024

does this happen on anything else? the game is software rendered, with us copying those pixels to an SDL texture for rendering to the screen so im not sure what could be stuttering

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Rings4 avatar Rings4 commented on August 21, 2024

does this happen on anything else? the game is software rendered, with us copying those pixels to an SDL texture for rendering to the screen so im not sure what could be stuttering

Neither am I. I would have blamed it on it not being fullscreen exclusive, but there's a distinct "fullscreen" option as well as "borderless" options, so I'm pretty sure "fullscreen" here means fullscreen exclusive.

I've tried setting my monitor refresh rate down from 120hz to 60 and it still happens. Also made sure power management in nVidia control panel is set to "prefer maximum performance". Tried setting max pre-rendered virtual reality frames to 3 but no diff, so set it back to default (1).

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cheatfreak47 avatar cheatfreak47 commented on August 21, 2024

Playing on a monitor at 60hz with a GTX 1650 and not having too many noticeable stutters here with Vsync and Fullscreen on, although I did turn devmenu off. My CPU is a i3 3450S.

That said, without Vsync on, the game does become a stuttery mess.

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BubbyNE avatar BubbyNE commented on August 21, 2024

i7-6700K and GTX 1080 here, I consistently noticed a lot of skipped frames when going through the loops of Emerald Hill Zone, but other stutters seemed more random.

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ffoxD avatar ffoxD commented on August 21, 2024

Pentium T4200 user here, I am not noticing any stutters. I am a Linux user. Running the windows version throught Wine does stutter a lot thought.

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boj6987 avatar boj6987 commented on August 21, 2024

i7-8750H RTX 2070 and 16GB of RAM here. Also having stuttering and general lagginess in both games.

Update: ran my screen resolution down to 1920x1080. Runs smooth as butter now!

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mish1git avatar mish1git commented on August 21, 2024

i5-7500, GTX 1650 Super and 24GB of RAM here, game runs fine on Pop-OS 20.10

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arczi84 avatar arczi84 commented on August 21, 2024

Uhm, really ? I planned to port this to 200Mhz platform...

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cheatfreak47 avatar cheatfreak47 commented on August 21, 2024

Uhm, really ? I planned to port this to 200Mhz platform

From what I can tell this issue is probably specific to the current Windows build, and certain hardware or even software configurations. I wouldn't take this into account for attempting to make ports.

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stxticOVFL avatar stxticOVFL commented on August 21, 2024

People have been able to port stuff to lower-range consoles, like CD on the 3DS, so you'll be fine.

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arczi84 avatar arczi84 commented on August 21, 2024

Thanks, I wasn't really convinced but wanted to be sure before I spend few hours for port.
BTW what is status of SDL12 backend?

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stxticOVFL avatar stxticOVFL commented on August 21, 2024

It works completely. Just make sure you don't define RETRO_USING_SDL2 and define RETRO_USING_SDL1.

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BlueSwordM avatar BlueSwordM commented on August 21, 2024

Yeah, this looks like to be an issue with the Windows builds.

I do not have any issues on a 3700X with an RX 580 on OpenManDriva 4.2 even at 4k.
The game runs super well, the input latency is super low.
It just feels so good to play overall. Hopefully the issue for some builds will be fixed.

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MANGOM1LK avatar MANGOM1LK commented on August 21, 2024

I've had this issue exactly once with the CD port and never again, weirdly enough? It was the 1.0 release so this might be fixed.

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Awakened0 avatar Awakened0 commented on August 21, 2024

According to RTSS, the game runs at 62FPS which seems odd and could be causing frame pacing issues. GSync also doesn't activate even when exclusive fullscreen is enabled, so my display stays running at 144hz instead of matching the game's FPS.

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Trevor-Z avatar Trevor-Z commented on August 21, 2024

It also runs with really bad frame pacing here, a Windows 10 machine with i5 8500 CPU and an RTX 2060.

I tried limiting the frame rate with RTSS, turning vsync on, dialing the refresh rate down to 60hz, and nothing made a difference.

Like Awakened0 said, RTSS shows the frame rate constantly varying from 60 to 62 fps, which is pretty weird.

Also, correct me if I'm wrong here, but I guess GSync is not really supposed to work, since the game uses software rendering. I wonder if the frame pacing issues are also related to this...?

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BlueSwordM avatar BlueSwordM commented on August 21, 2024

@Trevor-Z I don't think it's related to adaptive sync technologies. Otherwise, I'd notice this issue on my Freesync enabled display.

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VinMannie avatar VinMannie commented on August 21, 2024

Running on a Raspberry Pi 4B overclocked to 2.14ghz and the game has slowdown and dropped frames

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Awakened0 avatar Awakened0 commented on August 21, 2024

Using Special K's framerate limiter set to 60FPS, I get a super smooth framerate combined with my monitor set to 60hz.

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MegAmi24 avatar MegAmi24 commented on August 21, 2024

closing this but shoutouts to bubby with the marle pfp

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Rings4 avatar Rings4 commented on August 21, 2024

closing this but shoutouts to bubby with the marle pfp

Oh cool, does this mean this has been fixed?

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Awakened0 avatar Awakened0 commented on August 21, 2024

There hasn't been a new release with the fix in it yet, but a 60FPS lock was added that should do it: 9aa0ef6

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Rings4 avatar Rings4 commented on August 21, 2024

There hasn't been a new release with the fix in it yet, but a 60FPS lock was added that should do it: 9aa0ef6

Awesome! Any eta on when a release will include this fix?

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