Comments (26)
I'm closing this, but what are your specs? It really doesn't take much to run it, so unless you're on an extremely low end PC, there really shouldn't be any lag.
from sonic-1-2-2013-decompilation.
I'm closing this, but what are your specs? It really doesn't take much to run it, so unless you're on an extremely low end PC, there really shouldn't be any lag.
Ryzen 7 1800x, GTX 1080TI, 16 GB 3000MHz DDR4 RAM. I really shouldn't have any issue running this.
from sonic-1-2-2013-decompilation.
you're right what the hell i'm reopening this
from sonic-1-2-2013-decompilation.
does this happen on anything else? the game is software rendered, with us copying those pixels to an SDL texture for rendering to the screen so im not sure what could be stuttering
from sonic-1-2-2013-decompilation.
does this happen on anything else? the game is software rendered, with us copying those pixels to an SDL texture for rendering to the screen so im not sure what could be stuttering
Neither am I. I would have blamed it on it not being fullscreen exclusive, but there's a distinct "fullscreen" option as well as "borderless" options, so I'm pretty sure "fullscreen" here means fullscreen exclusive.
I've tried setting my monitor refresh rate down from 120hz to 60 and it still happens. Also made sure power management in nVidia control panel is set to "prefer maximum performance". Tried setting max pre-rendered virtual reality frames to 3 but no diff, so set it back to default (1).
from sonic-1-2-2013-decompilation.
Playing on a monitor at 60hz with a GTX 1650 and not having too many noticeable stutters here with Vsync and Fullscreen on, although I did turn devmenu off. My CPU is a i3 3450S.
That said, without Vsync on, the game does become a stuttery mess.
from sonic-1-2-2013-decompilation.
i7-6700K and GTX 1080 here, I consistently noticed a lot of skipped frames when going through the loops of Emerald Hill Zone, but other stutters seemed more random.
from sonic-1-2-2013-decompilation.
Pentium T4200 user here, I am not noticing any stutters. I am a Linux user. Running the windows version throught Wine does stutter a lot thought.
from sonic-1-2-2013-decompilation.
i7-8750H RTX 2070 and 16GB of RAM here. Also having stuttering and general lagginess in both games.
Update: ran my screen resolution down to 1920x1080. Runs smooth as butter now!
from sonic-1-2-2013-decompilation.
i5-7500, GTX 1650 Super and 24GB of RAM here, game runs fine on Pop-OS 20.10
from sonic-1-2-2013-decompilation.
Uhm, really ? I planned to port this to 200Mhz platform...
from sonic-1-2-2013-decompilation.
Uhm, really ? I planned to port this to 200Mhz platform
From what I can tell this issue is probably specific to the current Windows build, and certain hardware or even software configurations. I wouldn't take this into account for attempting to make ports.
from sonic-1-2-2013-decompilation.
People have been able to port stuff to lower-range consoles, like CD on the 3DS, so you'll be fine.
from sonic-1-2-2013-decompilation.
Thanks, I wasn't really convinced but wanted to be sure before I spend few hours for port.
BTW what is status of SDL12 backend?
from sonic-1-2-2013-decompilation.
It works completely. Just make sure you don't define RETRO_USING_SDL2
and define RETRO_USING_SDL1
.
from sonic-1-2-2013-decompilation.
Yeah, this looks like to be an issue with the Windows builds.
I do not have any issues on a 3700X with an RX 580 on OpenManDriva 4.2 even at 4k.
The game runs super well, the input latency is super low.
It just feels so good to play overall. Hopefully the issue for some builds will be fixed.
from sonic-1-2-2013-decompilation.
I've had this issue exactly once with the CD port and never again, weirdly enough? It was the 1.0 release so this might be fixed.
from sonic-1-2-2013-decompilation.
According to RTSS, the game runs at 62FPS which seems odd and could be causing frame pacing issues. GSync also doesn't activate even when exclusive fullscreen is enabled, so my display stays running at 144hz instead of matching the game's FPS.
from sonic-1-2-2013-decompilation.
It also runs with really bad frame pacing here, a Windows 10 machine with i5 8500 CPU and an RTX 2060.
I tried limiting the frame rate with RTSS, turning vsync on, dialing the refresh rate down to 60hz, and nothing made a difference.
Like Awakened0 said, RTSS shows the frame rate constantly varying from 60 to 62 fps, which is pretty weird.
Also, correct me if I'm wrong here, but I guess GSync is not really supposed to work, since the game uses software rendering. I wonder if the frame pacing issues are also related to this...?
from sonic-1-2-2013-decompilation.
@Trevor-Z I don't think it's related to adaptive sync technologies. Otherwise, I'd notice this issue on my Freesync enabled display.
from sonic-1-2-2013-decompilation.
Running on a Raspberry Pi 4B overclocked to 2.14ghz and the game has slowdown and dropped frames
from sonic-1-2-2013-decompilation.
Using Special K's framerate limiter set to 60FPS, I get a super smooth framerate combined with my monitor set to 60hz.
from sonic-1-2-2013-decompilation.
closing this but shoutouts to bubby with the marle pfp
from sonic-1-2-2013-decompilation.
closing this but shoutouts to bubby with the marle pfp
Oh cool, does this mean this has been fixed?
from sonic-1-2-2013-decompilation.
There hasn't been a new release with the fix in it yet, but a 60FPS lock was added that should do it: 9aa0ef6
from sonic-1-2-2013-decompilation.
There hasn't been a new release with the fix in it yet, but a 60FPS lock was added that should do it: 9aa0ef6
Awesome! Any eta on when a release will include this fix?
from sonic-1-2-2013-decompilation.
Related Issues (20)
- 3d bin files unextractable HOT 2
- crashes whenever i load into a level HOT 1
- Can't compile on Windows with VS or msys2 HOT 1
- mod loader(s, built-in and RSDKMM) do not work HOT 5
- RSDKv4 crashes when pressing START in-game (Sonic The Hedgehog Classic) HOT 8
- Game.xml entries load twice if GameConfig.bin is loaded from a mod
- Modifying Characters.ani files breaks the collision HOT 1
- Cannot Pause both of the games. HOT 1
- [Windows] Game won't launch if filepath contains too many characters
- Sharp Bilinear Missing? HOT 1
- Game crashes when pause is pressed. HOT 2
- Time Attack data isn't saving correctly, overrides next act best time with current act's former 3rd place time (?) HOT 1
- Extended Camera doesn't track the player when going up and down sometimes, causes camera jitter. HOT 1
- Blank screen sonic 1 and sonic 2 on SDL2 but I hear the music HOT 2
- Slight error in RSDKv3 & 4 readme HOT 1
- Inaccurate compatibility with Android 4.2
- Error when trying to install the dependencies HOT 1
- I finally compiled the origins decomp but when i tried to setup sonic 1 and opened the .exe file it crashed HOT 1
- APK No Longer works HOT 2
- fcaseopen.c buffer overflow
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from sonic-1-2-2013-decompilation.