Comments (4)
Looks to be an issue with the red and blue channels being swapped.
Swapping the two channels in a photo editor (like Photoshop) shows what it should look like.
this was exactly the bug, oops lol
anyways it has been fixed and the fix will be in the next build
from sonic-1-2-2013-decompilation.
Bad ending does the same thing, but sonic goes red, just like the background.
from sonic-1-2-2013-decompilation.
probably some sort of delay in palette loading
from sonic-1-2-2013-decompilation.
Looks to be an issue with the red and blue channels being swapped.
Swapping the two channels in a photo editor (like Photoshop) shows what it should look like.
from sonic-1-2-2013-decompilation.
Related Issues (20)
- crashes whenever i load into a level HOT 1
- Can't compile on Windows with VS or msys2 HOT 1
- mod loader(s, built-in and RSDKMM) do not work HOT 5
- RSDKv4 crashes when pressing START in-game (Sonic The Hedgehog Classic) HOT 8
- Game.xml entries load twice if GameConfig.bin is loaded from a mod
- Modifying Characters.ani files breaks the collision HOT 1
- Cannot Pause both of the games. HOT 1
- [Windows] Game won't launch if filepath contains too many characters
- Sharp Bilinear Missing? HOT 1
- Game crashes when pause is pressed. HOT 2
- Time Attack data isn't saving correctly, overrides next act best time with current act's former 3rd place time (?) HOT 1
- Extended Camera doesn't track the player when going up and down sometimes, causes camera jitter. HOT 1
- Blank screen sonic 1 and sonic 2 on SDL2 but I hear the music HOT 2
- Slight error in RSDKv3 & 4 readme HOT 1
- Inaccurate compatibility with Android 4.2
- Error when trying to install the dependencies HOT 1
- I finally compiled the origins decomp but when i tried to setup sonic 1 and opened the .exe file it crashed HOT 1
- APK No Longer works HOT 2
- fcaseopen.c buffer overflow
- On Android devices with larger screens Sonic cannot run off screen. HOT 1
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from sonic-1-2-2013-decompilation.