Comments (5)
no, workaround is to rotate sphere by certain amount, this was mentioned few
times
on pv3d list.
Original comment by [email protected]
on 10 Sep 2008 at 12:20
from panosalado.
here is relevant message:
Aleksandar Mancic to papervision3d on May 12 Reply
Yaw offset depends on number of horizontal segments due to way of how sphere is
built - it's built top-down, not left-right, so start of horizontal polys wont
always be in the same position - they will have offset of horizontal segment
angle.
To get the correct yaw for `face-front` you can use something like:
sphere.yaw(90 - 360/numberOfSegmentsW); // for degrees based system
or
sphere.yaw(Math.PI/2 - 2*Math.PI/numberOfSegmentsW); // for radians based system
Hope it helps...
Original comment by [email protected]
on 10 Sep 2008 at 12:22
from panosalado.
basically, the same with sandy sphere -
http://www.flashsandy.org/tutorials/3.0/sandy_cs3_tut15a - seems like same code
was
used in all the engines...
Original comment by [email protected]
on 10 Sep 2008 at 12:26
from panosalado.
Wow! Fantastic! I didn't expect to get a solution by posting my own bug. I'll
have to do that more often! THANK
YOU!
I will implement the yaw workaround right this minute. That was basically the
sort of thing I was thinking I
would have to work out on my own, since I looked at the sphere primitive and
thought about modifying it and
then got all depressed.
Zephyr
Original comment by [email protected]
on 10 Sep 2008 at 4:28
from panosalado.
this has been addressed and is in the source code for panosalado.
Original comment by [email protected]
on 27 Oct 2008 at 11:48
- Changed state: Fixed
from panosalado.
Related Issues (10)
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from panosalado.