Comments (6)
dbb5e9a adds core support for 1.16.3 with some issues remaining:
- Lobby UI only works once, then completely breaks afterwards - possibly related to BSML - exception is tied to the left-side panel ("a type cannot be loaded") and only happens when server browser is installed (confirmed: ONLY happens if we register the lobby panel)
System.TypeLoadException: Could not resolve type with token 01000076 (from typeref, class/assembly MenuViewControllersInstaller, Main, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
[CRITICAL @ 11:23:47 | UnityEngine] TypeLoadException: Failure has occurred while loading a type. [CRITICAL @ 11:23:47 | UnityEngine] HMUI.ViewController.__Activate (System.Boolean addedToHierarchy, System.Boolean screenSystemEnabling) (at <b375412bba0f46b3a6766de8a90821df>:0)
- Joining a game through the server browser works, but you immediately leave the lobby - you appear for just a second to the host - could be the exception handler auto kicking? Actually really hard to debug without being able to control the host lol
- BSSB API is not made aware of who the host is because it's a dedicated server ghost now, we'd need to check the "isPartyOwner" and pass that along
from beatsaberserverbrowser.
I've opened a BSML issue for the gameplay tab problem:
monkeymanboy/BeatSaberMarkupLanguage#91
This fix is pretty simple as it turns out, added a PR:
monkeymanboy/BeatSaberMarkupLanguage#92
from beatsaberserverbrowser.
Joins are now working, but there's more:
- UI: The "connection error" dialog no longer gets dismissed properly, which causes a soft lock situation if "Retry" succeeds
- General: Party owner can transition mid-game, which means one player may take over lobby announces from another
from beatsaberserverbrowser.
There's also some weirdness when joining a game via the browser right after it's ended.
Once a server shuts down it starts issuing CFR-13's for a few minutes (Server Is Terminating).
After that period, however, the join will go through, and you'll end up in a quick play lobby alone.
- Deal with being put in the wrong lobby on join (like the old quickplay check?)
from beatsaberserverbrowser.
Some extra changes were needed for the 1.16.3 / 1.16.4, those are now done.
Quick summary of remaining tasks, for my own sanity:
- Mod side: Check party leader, add to announce message, handle host transition gracefully
- API side: Better system for allowing multiple announcers for one server
- Quick play servers can have multiple announcers, and stay up as long as anyone is announcing
- Custom servers should only respect/show the latest party leader's announcement
from beatsaberserverbrowser.
closing this, refer to #35
from beatsaberserverbrowser.
Related Issues (20)
- [v1-rewrite] New UI: Server List
- Friends system / social features
- [v1-rewrite] Multiplayer data collector
- IPv6 endpoint support HOT 1
- [v1-rewrite] 1.19.1 (beta) support HOT 1
- My game says MultiplayExtentions not deteced HOT 9
- [v1-rewrite] NullReferenceException in announce when running with useCustomServerEnvironment set HOT 2
- GameLift Quick Play joins don't work HOT 4
- Please update to latest version HOT 2
- "Vanilla" mode HOT 1
- Join/leave notifications show incorrect player count
- Text overflow with long song names HOT 1
- "All" difficulty handling
- BeatUpServer support / detection HOT 3
- Giant keyboard text HOT 3
- 'Create Server' UI doesn't account for elements from other mods HOT 3
- System for servers to announce additional capabilities HOT 1
- Exception when joining a lobby where a not owned DLC is playing HOT 1
- BSSongCoverImageFix compatibility HOT 5
- unity beta / update compatibility (1.29.4 / 1.30.0) HOT 1
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from beatsaberserverbrowser.