Comments (5)
This has been fixed in BSML v1.4.3.0: it's now possible to specify the menu type in the GameplaySetupMenu
constructor, i.e. BeatSaberMarkupLanguage.GameplaySetup.MenuType.Online
.
Once this version is available on BeatMods / ModAssistant we should definitely update this.
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Some additional info via BSMG Discord:
AddTab
/RemoveTab
only works before a full scene (re)load- A full scene load happens when the game starts, and when you hit OK/Apply in the settings
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Relevant issue in BSML project: monkeymanboy/BeatSaberMarkupLanguage#67
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This is ready to ship on the bsml-update
branch: https://github.com/roydejong/BeatSaberServerBrowser/tree/bsml-update
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Quick update: BSML 1.4.3 was approved on BeatMods but it broke a lot of mods so it was rolled back. Will probably have to wait for a newer version, this will probably take a while.
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Related Issues (20)
- [v1-rewrite] New UI: Server List
- Friends system / social features
- [v1-rewrite] Multiplayer data collector
- IPv6 endpoint support HOT 1
- [v1-rewrite] 1.19.1 (beta) support HOT 1
- My game says MultiplayExtentions not deteced HOT 9
- [v1-rewrite] NullReferenceException in announce when running with useCustomServerEnvironment set HOT 2
- GameLift Quick Play joins don't work HOT 4
- Please update to latest version HOT 2
- "Vanilla" mode HOT 1
- Join/leave notifications show incorrect player count
- Text overflow with long song names HOT 1
- "All" difficulty handling
- BeatUpServer support / detection HOT 3
- Giant keyboard text HOT 3
- 'Create Server' UI doesn't account for elements from other mods HOT 3
- System for servers to announce additional capabilities HOT 1
- Exception when joining a lobby where a not owned DLC is playing HOT 1
- BSSongCoverImageFix compatibility HOT 5
- unity beta / update compatibility (1.29.4 / 1.30.0) HOT 1
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