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LorenzoFerriniCodes avatar LorenzoFerriniCodes commented on August 10, 2024

Hi @Darken23,

It might be a problem related to your camera calibration. Is the camera you're using properly calibrated? You can check it reading what's published on the camera info topic (i.e., /camera/color/camera_info in your case): if the K, R and P matrices are all 0s, then you should be able to solve the problem calibrating the camera.

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Darken23 avatar Darken23 commented on August 10, 2024

Hi @LorenzoFerriniCodes u were right i was getting 0 matrices.I calibrated my camera using a chessboard paper,and the result was better,i was able to see the human urdf but i was getting responce movement only from my legs.What's the ideal option at fixed frame?

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LorenzoFerriniCodes avatar LorenzoFerriniCodes commented on August 10, 2024

Good to know that you got better results @Darken23!

About the fixed frame: there's not really a good option or a bad option. If you want to visualise the 3D skeleton it needs to be a frame that's in the same frame tree as the body one: for instance, common choices are the robot base link frame or the camera link.

About the non-responsive behaviour from the upper body: which version of ikpy have you installed? I noticed some months ago that with version 3.3 there was a non-responsive behaviour for the upper body (here the issue I opened). If you currently have the 3.3 version try with a previous one (for instance, ikpy 3.2.2 is working for me) and let me know if that solves your problem :)

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Darken23 avatar Darken23 commented on August 10, 2024

Thank you @LorenzoFerriniCodes the ikpy version fixed the upper body movement.I dont see the camera_link option at fixed frame.Also should i be able to move around in rviz cause the urdf can only stay still at the moment.
This is the output:
Screenshot from 2022-11-10 16-58-35

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LorenzoFerriniCodes avatar LorenzoFerriniCodes commented on August 10, 2024

Great @Darken23!

The Skeleton is not moving as the reference frame you set in rviz is the body frame and a body never moves with respect to itself. Since you're using the usb_cam node, you should be able to generate a camera frame by setting the camera_frame_id parameter when starting the node, for instance:
rosrun usb_cam usb_cam_node /usb_cam/image_raw:=/camera/color/image_raw /usb_cam/camera_info:=/camera_info camera_frame_id:=usb_cam

Then, setting usb_cam as fixed frame, you should be able to visualise the body displacement.

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Darken23 avatar Darken23 commented on August 10, 2024

I tried it but in my case i think it is ~camera_frame_id (string, default: "head_camera").I selected head_camera fixed frame and i could move around the rviz but the rotation was wrong:
Screenshot from 2022-11-11 14-13-44

Fixed it adding static_transform_publisher in the launch file and changed the roll argument

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LorenzoFerriniCodes avatar LorenzoFerriniCodes commented on August 10, 2024

Sorry for the late answer!

Exactly, the transform is expressed with respect to an optical frame (that is, your camera optical frame). The body frame z axis and camera optical frame y axis are always supposed to be parallel.

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Darken23 avatar Darken23 commented on August 10, 2024

Thank you @LorenzoFerriniCodes you have been a big help to me.

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