Comments (7)
To be clear, I am referring to the following lines: https://github.com/Chromadude/epq_game/blob/5e6725cf781f1e3d878e610d38f76d21e9cb63b0/game.pde#L143-L144
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The panels are scaled later so this is just a placeholder for when they are created. This confused me too!
from rocketresourcerace.
So does this mean that we should not be using GUIScale in that constructor. Or is that not the reason for the scaling being done later?
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Those values are overridden later in the code for party management and land management so it wonβt make a difference what goes width height x y parameters in those constructors
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Right but I mean for other panels
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You can use GUIscale for other panels
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Ok good
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Related Issues (20)
- Parties can reinforce battles they are not part of
- New Bandit graphics are not compatible with 3D battle graphics HOT 1
- Fog of war stays between games if you don't fully quit the application
- Inconsistancy in idle party button 2D/3D
- Panning limits based on explored land
- Crash during switch from 3D to 2D
- (3D) movement line is grey until mouse moves
- Error when changing equipment
- Discovered tiles not currently working properly since player selector HOT 3
- Transparent party management HOT 5
- Scroll bar looks wrong in players configuration
- There should be a way of deleting players from the player input selector
- There should be a minimum of two players possible
- Turn number changes 1 player late
- Game starting in cinematic mode
- Crash when starting a game with less players
- Player colours don't follow their player when you scroll in the player input selector
- Can't switch from 3D to 2D. Crash
- Reduce the range of player colours to avoid white party management HOT 1
- Saving and loading is a little broken
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