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Comments (6)

Peter-Searby avatar Peter-Searby commented on May 10, 2024

This sounds like a reasonable suggestion

from rocketresourcerace.

Peter-Searby avatar Peter-Searby commented on May 10, 2024

I have changed the randomness a little bit in the commit 376df98. Since the battles are already quite different because of #31, this issue may already be resolved. Please @bobnomercy could you test to see if this is enough

from rocketresourcerace.

jack-parsons avatar jack-parsons commented on May 10, 2024

@Chromadude The battles seems to happen very fast now. I found 100vs100 to be very heavily one sided towards the attacker and the battle finished in one turn which seems too fast for that size battle, what do you think?

from rocketresourcerace.

Peter-Searby avatar Peter-Searby commented on May 10, 2024

So that is actually slightly exaggerated because in the first turn the battle has two turns (one when the battle is started and one when the turn changes, this is as intended). I originally thought that battles were taking too long so that is why they are faster now. We might want to decrease the attacking bonus as this is going to be causing the fast speed of 100 v 100 battles

from rocketresourcerace.

Peter-Searby avatar Peter-Searby commented on May 10, 2024

I have decreased the attacking bonus and increased the minimum of the randomiser so battles will now have a chance of taking longer

from rocketresourcerace.

Peter-Searby avatar Peter-Searby commented on May 10, 2024

The battles are probably fine for now but we can re-open this later if there are any improvements on this front needed

from rocketresourcerace.

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