Comments (6)
This sounds like a reasonable suggestion
from rocketresourcerace.
I have changed the randomness a little bit in the commit 376df98. Since the battles are already quite different because of #31, this issue may already be resolved. Please @bobnomercy could you test to see if this is enough
from rocketresourcerace.
@Chromadude The battles seems to happen very fast now. I found 100vs100 to be very heavily one sided towards the attacker and the battle finished in one turn which seems too fast for that size battle, what do you think?
from rocketresourcerace.
So that is actually slightly exaggerated because in the first turn the battle has two turns (one when the battle is started and one when the turn changes, this is as intended). I originally thought that battles were taking too long so that is why they are faster now. We might want to decrease the attacking bonus as this is going to be causing the fast speed of 100 v 100 battles
from rocketresourcerace.
I have decreased the attacking bonus and increased the minimum of the randomiser so battles will now have a chance of taking longer
from rocketresourcerace.
The battles are probably fine for now but we can re-open this later if there are any improvements on this front needed
from rocketresourcerace.
Related Issues (20)
- Parties can reinforce battles they are not part of
- New Bandit graphics are not compatible with 3D battle graphics HOT 1
- Fog of war stays between games if you don't fully quit the application
- Inconsistancy in idle party button 2D/3D
- Panning limits based on explored land
- Crash during switch from 3D to 2D
- (3D) movement line is grey until mouse moves
- Error when changing equipment
- Discovered tiles not currently working properly since player selector HOT 3
- Transparent party management HOT 5
- Scroll bar looks wrong in players configuration
- There should be a way of deleting players from the player input selector
- There should be a minimum of two players possible
- Turn number changes 1 player late
- Game starting in cinematic mode
- Crash when starting a game with less players
- Player colours don't follow their player when you scroll in the player input selector
- Can't switch from 3D to 2D. Crash
- Reduce the range of player colours to avoid white party management HOT 1
- Saving and loading is a little broken
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from rocketresourcerace.